Index: R
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Index: R
- RA files
 
  
  - backward compatibility: 6.2.3. HTTP streaming tutorial 
 
  
  - format conversion: 6.3.2. Using the RealEncoder
 
  
  - MIME types: 6.2.2. Requirements for HTTP streaming
 
 
- radio broadcasts: 1.2. What you can do with sound on the Web
 
- radio stations
 
  
  - setting up: 8.6.1. Running your own station
 
 
- radio voice-overs, dynamic microphones: 3.1.1.2. Dynamic microphones
 
- RAM files: 6.1.5. RealAudio 5.0 file types and metafiles
 
  - 6.2.2. Requirements for HTTP streaming
 
 
- RAM requirement, RealServer: 6.3.3.2. RealServer system requirements
 
- Raspberry Media Player: 9.3.6. Quick and easy audio streaming with Shockwave
 
  
  - Shockwave, use with: 9.3.6. Quick and easy audio streaming with Shockwave
 
 
- RealAudio: 1.1. A brief history of web audio
 
  - 6. Encoding, Serving, and Streaming Sound with RealAudio
 
  
  - bandwidth negotiation: 6.3.3.3. Using bandwidth negotiation
 
  
  - batch encoding options: 6.3.2.1. Encoding RealAudio with a batch processor
 
  
  - Beatnik vs.: 11.1. New possibilities for interactive sound
 
  
  - broadcasting through firewalls: 6.4.1. Broadcasting through firewalls
 
  
  - codecs: 6.3.1. Selecting the right RealAudio codecs
 
  
  - custom player controls
 
    
    - creating: 6.4.2. Creating custom player controls 
 
    
    - embedding with RealPublisher: 6.4.2.3. Embedding custom player controls with RealPublisher
 
  
 
  
  - database management and content tracking: 6.4.6. Database management and tracking of RealAudio content 
 
  
  - dedicated servers: 5.1. Streaming protocols
 
  
  - delivery, RealMedia clips: 6.1.6. RealAudio delivery
 
  
  - encoding: 5.1.1. Lossy compression
 
    - 6.1.1. RealEncoder and RealPublisher
 
    - 7.1. SureStream
 
    
    - RealEncoder and RealPublisher: 6.1.1. RealEncoder and RealPublisher
 
  
 
  
  - file types and metafiles (5.0): 6.1.5. RealAudio 5.0 file types and metafiles
 
  
  - indexing RealMedia clips: 6.4.3. Indexing RealMedia clips: creating a table of contents 
 
  
  - live broadcasting: 6.5. Live broadcasting with RealAudio
 
    
    - Mtley Cre concert: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
 
  
 
  
  - multimedia: 5.2.2. Windows Media Technologies (Netshow)
 
  
  - online help: 6.1.3. RealPlayer
 
  
  - player or decoder (see RealPlayer)
 
  
  - port 7070: 6.3.3.1. RealServer installation
 
  
  - professional webcasting: 6.3. Professional webcasting 
 
  
  - RealFlash content, creating: 6.4.4. Creating RealFlash content 
 
  
  - Server: 6.1.2. RealServer
 
    
    - installation: 6.3.3.1. RealServer installation
 
    
    - load balancing: 6.4.7. Load balancing
 
  
 
  
  - stream narration: 1.7.1.2. Embedding narration in a web page
 
  
  - streaming from web server: 6.2. Streaming RealAudio from a web server 
 
  
  - synchronized presentations, creating with RealSystem 5.0: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
  
  - utilities, editing and synchronizing RealMedia files: 6.1.4. RealAudio utilities 
 
  
  - versions: 6.1. The RealMedia System
 
 
- RealEncoder: 6. Encoding, Serving, and Streaming Sound with RealAudio
 
  - 6.1.1. RealEncoder and RealPublisher
 
  - 6.3.2. Using the RealEncoder
 
  
  - HTTP streaming: 6.2.3. HTTP streaming tutorial 
 
  
  - input and output settings: 6.2.3. HTTP streaming tutorial 
 
  
  - live broadcasting: 6.5. Live broadcasting with RealAudio
 
  
  - options (version 5.0): 6.3.2. Using the RealEncoder
 
  
  - tools, pre-installed: 6.1.4. RealAudio utilities 
 
 
- RealFlash: 5.2.2. Windows Media Technologies (Netshow)
 
  - 7.5. RealFlash
 
  
  - Animation metafile: 6.4.4. Creating RealFlash content 
 
  
  - Bandwidth Tuner: 6.4.4. Creating RealFlash content 
 
  
  - broadcasting: 6.3.3. Broadcasting audio with the RealServer
 
  
  - content, creating: 6.4.4. Creating RealFlash content 
 
  
  - creating, basic steps: 7.5. RealFlash
 
  
  - incorporating files into RealSystem G2: 7.5. RealFlash
 
  
  - RealSystem G2 Production Guide, information on: 7.5. RealFlash
 
 
- RealMedia: 5.2. Streaming media formats
 
  - 6. Encoding, Serving, and Streaming Sound with RealAudio
 
  
  - clips: 6.1.6. RealAudio delivery
 
  
  - codecs: 6.1.1. RealEncoder and RealPublisher
 
  
  - compression: 1.7.1.1. Capturing narration
 
  
  - editing tools: 6.1.4. RealAudio utilities 
 
  
  - Internet: 6.1.2. RealServer
 
  
  - metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
 
  
  - online documentation: 6.1.3. RealPlayer
 
  
  - RealSystem 5.0, components of: 6.1. The RealMedia System
 
  
  - table of contents: 6.4.3. Indexing RealMedia clips: creating a table of contents 
 
  
  - versions: 6.1. The RealMedia System
 
  
  - Windows Media, advantages over: 5.2.2. Windows Media Technologies (Netshow)
 
 
- RealMedia Xtra,: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
- RealNetwork
 
  
  - RealText Authoring Guide: 7.4.3. Hyperlinking
 
 
- RealNetworks: 5.2.1. RealMedia and RealAudio
 
  
  - RealEncoder and RealPublisher applications: 6.1.1. RealEncoder and RealPublisher
 
  
  - versions: 6.1. The RealMedia System
 
 
- RealNetworks Consulting Group: 6.6.5.1. Remote encoding and management
 
- RealNetworks DevZone: 6.1.3. RealPlayer
 
  - 6.2.3. HTTP streaming tutorial 
 
 
- RealPix markup language: 5.2.2. Windows Media Technologies (Netshow)
 
  - 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
  
  - effect tags: 7.3.1. RealPix syntax
 
    
    - attributes, timing and placement: 7.3.1. RealPix syntax
 
  
 
  
  - hyperlinking: 7.3.2. Hyperlinking
 
  
  - images, moving, zooming in or panning back: 7.3.1. RealPix syntax
 
  
  - slideshow: 7.3.1. RealPix syntax
 
  
  - syntax: 7.3. RealPix
 
 
- RealPlayer: 6.1.3. RealPlayer
 
  - 6.2.3. HTTP streaming tutorial 
 
  
  - custom controls, building with JavaScript: 6.4.2. Creating custom player controls 
 
  
  - Plug-in metafile: 6.1.5. RealAudio 5.0 file types and metafiles
 
  
  - transparent plug-ins: 6.4.2.1. Creating custom controls with JavaScript
 
 
- RealPlayer Plus: 6.1.3. RealPlayer
 
- RealProducer: 6. Encoding, Serving, and Streaming Sound with RealAudio
 
  - 6.1.1. RealEncoder and RealPublisher
 
 
- RealProducer Pro: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
- RealPublisher: 6.1.1. RealEncoder and RealPublisher
 
  
  - cutom player controls: 6.4.2.3. Embedding custom player controls with RealPublisher
 
  
  - mobile playback: 6.3.2. Using the RealEncoder
 
 
- RealServer: 5.2.2. Windows Media Technologies (Netshow)
 
  - 6.1.2. RealServer
 
  
  - archiving: 6.6.3. Archiving live broadcasts
 
  
  - broadcasting audio: 6.3.3. Broadcasting audio with the RealServer
 
  
  - config file, enabling HTTP Cloaking: 6.4.1. Broadcasting through firewalls
 
  
  - installing: 6.3.3.1. RealServer installation
 
    
    - Content directory: 6.3.3.3. Using bandwidth negotiation
 
    
    - on Unix machines: 6.3.3.1. RealServer installation
 
    
    - system requirements: 6.3.3.2. RealServer system requirements
 
  
 
  
  - live broadcasting: 6.5. Live broadcasting with RealAudio
 
  
  - load balancing: 6.4.7. Load balancing
 
  
  - multicast delivery: 6.4.1. Broadcasting through firewalls
 
 
- RealSlideshow: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
- RealSystem 5.0
 
  
  - components of: 6.1. The RealMedia System
 
  
  - file types and metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
 
  
  - synchronized RealAudio presentations with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
 
- RealSystem G2: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - backwards compatibility: 7.6. Delivering backwards-compatible content
 
  
  - bandwidth negotiation: 5.2.1. RealMedia and RealAudio
 
  
  - case study, TechWeb Today: 7.7. Case study: TechWeb Today
 
  
  - clustering: 5.2.1. RealMedia and RealAudio
 
  
  - content plan: 7.7.1. Deciding what to show
 
  
  - dynamic bandwidth allocation: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - encoding innovations in: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - file types and formats supported by: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - formats supported: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - multicasting: 5.2.1. RealMedia and RealAudio
 
  
  - playback options: 6.4.2. Creating custom player controls 
 
  
  - presentation design: 7.7.1. Deciding what to show
 
  
  - problems: 7.7.3. Problems and workarounds
 
  
  - Production Guide, information on RealFlash: 7.5. RealFlash
 
  
  - RealFlash, streaming vector animations with: 7.5. RealFlash
 
  
  - RealPix markup language: 7.3. RealPix
 
  
  - RealText markup language: 7.4. RealText
 
  
  - RTSP transmission: 5.2.1. RealMedia and RealAudio
 
  
  - SMIL: 7.2. SMIL
 
  
  - SMIL-based multimedia: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - splitting: 5.2.1. RealMedia and RealAudio
 
  
  - SureStream: 6.3.3.3. Using bandwidth negotiation
 
    - 7.1. SureStream
 
  
 
  
  - synchronization: 7.7.2. Synchronizing media types
 
  
  - timing: 7.7.2. Synchronizing media types
 
 
- RealText markup language: 5.2.2. Windows Media Technologies (Netshow)
 
  - 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
  - 7.4. RealText
 
  
  - and tags: 7.4.2. Window types
 
  
  - basic file, example of: 7.4.2. Window types
 
  
  - HTML tags, support of: 7.4.1. RealText syntax
 
  
  - hyperlinking: 7.4.3. Hyperlinking
 
  
  - RealText Authoring Guide: 7.4.3. Hyperlinking
 
  
  - syntax: 7.4.1. RealText syntax
 
  
  - time, syntax for: 7.7.3. Problems and workarounds
 
  
  - timelines in captioned graphics: 7.4.2. Window types
 
 
- RealTime Streaming Protocol (RTSP): 5.1. Streaming protocols
 
  - 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
 
- RealVideo: 5.2.2. Windows Media Technologies (Netshow)
 
  
  - broadcasting: 6.3.2.1. Encoding RealAudio with a batch processor
 
  
  - controls, hidden: 6.4.2.4. Playing clips with a hidden control or plug-in
 
  
  - encoding: 7.1. SureStream
 
 
- record stores, online: 1.2. What you can do with sound on the Web
 
- Recording Industry Association of America (RIAA): 8.6.2.2. Complying with copyright laws
 
  - 8.7.1. Is MP3 legal? 
 
 
- recording level: 3.2.1.3. Desktop audio recording
 
- recording techniques: 3.2. Recording techniques
 
  
  - field: 3.2.2. Field recording
 
  
  - studio: 3.2.1. Studio recording
 
 
- reflections: 2.1.4. Sound propagation and acoustics 
 
- reflectors: 8.6. Start your own MP3 radio station
 
- remote encoding: 6.6.5.1. Remote encoding and management
 
- repetitive sound, avoiding: 1.5. Audio challenges and limitations
 
- resolution: 3.1. Selecting the right equipment
 
- reverberation: 4. Optimizing Your Sound Files
 
  - 4.2.1. Reverb
 
  
  - artificial: 4.2.1. Reverb
 
  
  - delay: 2.1.5. Reverberation and delay
 
  
  - recording environment: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
 
 
- reverse effect: 4.2.5. Backwards 
 
- rhythm, importance in sound design: 1.5. Audio challenges and limitations
 
- rhythm loops, seamless: 1.7.3.3. Optimum loop length
 
- Rich Music Format (RMF): 5.2. Streaming media formats
 
  - 5.2.5. Beatnik's Rich Music Format (RMF) 
 
  - 11. Designing Audio Web Sites with Beatnik
 
  
  - ready-made music files from Beatnik: 11.3.3. Lesson 3: Adding simple background music 
 
  
  - .rmf files, creating with Beatnik Editor: 11.2.3. Beatnik Editor
 
 
- Ridgway, Reid: 1.9.2. Timing loops
 
- Rio player: 8.4.3.1. Selecting tracks
 
- ripping: 8.4.1.1. Working with the CDDB
 
- RM (RealMedia) files
 
  
  - format conversion: 6.3.2. Using the RealEncoder
 
  
  - HTTP streaming: 6.2.2. Requirements for HTTP streaming
 
  
  - RealFlash: 6.4.4. Creating RealFlash content 
 
  
  - RealMedia clips: 6.1.4. RealAudio utilities 
 
 
- RMEdit: 6.1.4. RealAudio utilities 
 
- RMMerge utility: 6.1.4. RealAudio utilities 
 
  
  - synchronizing RealAudio output with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
    - 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
  
 
 
- rmserver.cfg: 6.4.1. Broadcasting through firewalls
 
- Rocktropolis web site: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
 
- Roland Sound Canvas: 5.2.3. QuickTime
 
  - 10.3. Creating your own MIDI files
 
 
- Roland Sound set: 10.1.1. Advantages to using the MIDI format
 
- room tone: 4.1.2. Avoiding gaps between edited sections
 
- rooms, determining acoustic characteristics of: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
 
- root-layout tag, SMIL: 7.2.1. SMIL syntax
 
- RPM files: 6.1.5. RealAudio 5.0 file types and metafiles
 
  - 6.2.2. Requirements for HTTP streaming
 
 
- RTSP (RealTime Streaming Protocol): 5.1. Streaming protocols
 
  - 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
 
- RVBatch command: 6.3.2.1. Encoding RealAudio with a batch processor
 
- Rvencode directory: 6.3.2.1. Encoding RealAudio with a batch processor
 
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