Index: D
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Index: D
- Darwin Streaming Media Server: 5.2.3. QuickTime
 
- DAT (digital audio tape) machines: 3.1.6. DAT recorders
 
  
  - field recording: 3.2.2. Field recording
 
  
  - lavaliere clip-on microphones: 3.1.1.4. Lavaliere clip-on microphones 
 
  
  - live concerts: 3.2.2.1. Live concerts and events
 
 
- databases
 
  
  - CDDB: 8.4.1.1. Working with the CDDB
 
    - 8.4.2.5. CDDB database support
 
  
 
  
  - tracking RealAudio content: 6.4.6. Database management and tracking of RealAudio content 
 
 
- DC offset: 6.3. Professional webcasting 
 
- DCR files: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
- de-essing: 4.1.3.3. Equalization
 
  - 4.3.4.1. Removing sibilance
 
 
- dead space: 4.1.2. Avoiding gaps between edited sections
 
- decompression: 5.1.1. Lossy compression
 
- delay: 4. Optimizing Your Sound Files
 
  - 4.2.2. Delay
 
  
  - reverberation: 2.1.5. Reverberation and delay
 
 
- destructive editing: 4.2. Digital effects
 
- Diamond Multimedia: 8.7.1. Is MP3 legal? 
 
  - 8.8. MP3 resources
 
  - 8.8. MP3 resources
 
 
- diatonic scale: 4.2.4. Bender
 
- DigArtz, MIDI files created by: 10.2.2. Add a bit of spice to your site
 
- digital audio: 2.2. Digital audio demystified
 
  
  - encoding standards: 2.2. Digital audio demystified
 
 
- digital distortion: 4.3.1. Normalization: maximizing the dynamic range
 
- digital effects: 4. Optimizing Your Sound Files
 
  - 4.2. Digital effects
 
  
  - backwards: 4.2.5. Backwards 
 
  
  - bender: 4.2.4. Bender
 
  
  - delay: 4.2.2. Delay
 
  
  - pitch shift: 4.2.3. Pitch shift
 
  
  - reverberation: 4.2.1. Reverb
 
 
- Digital Signal Processor (see DSP)
 
- Digital Unix v3.2: 6.3.3.2. RealServer system requirements
 
- digitized waveforms: 2.2. Digital audio demystified
 
- Direct X plug-in (AnalogX), correcting DC offset: 6.3. Professional webcasting 
 
- directionality, microphones: 3.1.1.5. Directionality and pick-up patterns
 
- DirectMusic: 10.3. Creating your own MIDI files
 
- Director: 9.3. Introduction to Shockwave
 
  
  - compression: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
  
  - cue points: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
  
  - embedded audio: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
  
  - streaming audio: 9.3.3. Shockwave streaming audio
 
 
- Director Shockwave: 5.2. Streaming media formats
 
  - 5.2.4. Flash and Director Shockwave
 
  - 9.2. Introduction to Flash
 
 
- disk optimization: 3.1.2. Microphone pre-amps
 
- disk space: 6.2.3. HTTP streaming tutorial 
 
- distortion
 
  
  - analog versus digital: 3.2. Recording techniques
 
    - 4.3.1. Normalization: maximizing the dynamic range
 
  
 
  
  - harmonic: 6.3. Professional webcasting 
 
 
- DLS (downloadable sounds): 10.1.1. Advantages to using the MIDI format
 
  - 10.3. Creating your own MIDI files
 
  - 10.3.4.2. Adding notes without using a keyboard
 
 
- Dolby compression: 6.1.1. RealEncoder and RealPublisher
 
- Dolby Digital AC-3: 8.8. MP3 resources
 
- DolbyNet Codec: 6.3.1. Selecting the right RealAudio codecs
 
- Dreamweaver: 5.2.5. Beatnik's Rich Music Format (RMF) 
 
  - 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  - 11.1. New possibilities for interactive sound
 
  
  - Beatnik ActionSets, use with: 11.2.2. Beatnik Audio Engine
 
 
- drums: 10.3. Creating your own MIDI files
 
  - 10.3.4.1. Creating your own MIDI file
 
 
- dry signals, capturing: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
 
- dry sounds: 2.1.5. Reverberation and delay
 
- DSP (Digital Signal Processor): 10.1.1. Advantages to using the MIDI format
 
- DSP/Effects plug-ins: 8.3.5. Plug-ins
 
- DVD: 8.4.3.1. Selecting tracks
 
- dynamic microphones: 3.1.1.2. Dynamic microphones
 
- dynamic range: 2.1.1. Loudness
 
  - 4.3.1. Normalization: maximizing the dynamic range
 
 
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